{"id":180,"date":"2006-01-01T01:02:54","date_gmt":"2006-01-01T01:02:54","guid":{"rendered":"http:\/\/supremecw.com\/news\/?p=180"},"modified":"2006-01-01T01:02:54","modified_gmt":"2006-01-01T01:02:54","slug":"an-idiots-guide-to-role-playing","status":"publish","type":"post","link":"https:\/\/www.supremecw.com\/news\/columns\/an-idiots-guide-to-role-playing\/","title":{"rendered":"An Idiot&#8217;s Guide to Role-Playing"},"content":{"rendered":"<p><strong><em>Note:\u00a0<\/em><\/strong><em>This guide was written by Mark, the handler of Baron Scythe, who top achieve\u00a0was SCW World Champion. This article was written in 2006.\u00a0<\/em><\/p>\n<p>If you&#8217;re reading this it means you&#8217;re either genuinely interested in the topic, or don&#8217;t have anything better to do with your time.\u00a0 It is the former group that I am writing this column for, although perhaps those of you falling in the latter category might learn something too.\u00a0 So let&#8217;s begin shall we?<\/p>\n<p><strong>My History in E-Wrestling<\/strong><\/p>\n<p>First off, let me say that by no means do I consider myself to be an &#8220;expert&#8221; when it comes to any kind of writing, specifically role-playing in the e-fed world.\u00a0 Yes, I&#8217;ve been playing this game for a long time, 8 years on and off to be exact.\u00a0 And over the course of my e-wrestling career I have learned many things about role-playing &#8211; the &#8220;tricks of the trade&#8221; so to speak.\u00a0 But I am still learning and growing as a writer, so don&#8217;t assume I think that I&#8217;ve &#8220;arrived&#8221; in any way, shape, or form.<\/p>\n<p>When I first started out, I could not have role-played to save my life.\u00a0 I had no concept of what a &#8220;promo&#8221; was, or how to construct an interesting character.\u00a0 I was one of those guys who posted the &#8220;houseshow&#8221; role-play over and over again.\u00a0 I know&#8230; it&#8217;s painful just to think about, but that&#8217;s how I started out.\u00a0 Within a couple years I got a little bit better, but was still stuck in a very clich\u00e9d style of role-playing that earned me mediocre success in any fed I was a part of, and left me wanting to make a breakthrough in my writing quality and style.<\/p>\n<p>Eventually I was exposed to a fed called the Survival Wrestling Association, whose members took an in-depth storyline approach to their characters.\u00a0 This place pushed my writing in a whole new direction, and I improved dramatically over a short period of time.\u00a0 My e-fed journey has taken me from place to place since then, and I have learned to craft a mixed writing style of story-telling and trash talking, which has served me quite well.<\/p>\n<p>So there you have it, my e-wrestling journey in a nut shell.\u00a0 I consider myself a veteran in this game, but I haven&#8217;t learned everything yet.\u00a0 I want you to know that I am your colleague, not some &#8220;know it all&#8221; who intends to look or talk down at you.\u00a0 I&#8217;m simply sharing what I&#8217;ve learned.\u00a0 Here we go!<\/p>\n<p><strong>Creativity &amp; Originality<br \/>\n<\/strong>If you want to know what&#8217;s lacking about most e-fed characters out there, it is simple creativity.\u00a0 Half of the wrestling characters people create are too closely based off of real wrestlers or celebrity personalities.\u00a0 The problem is, nobody wants to read about someone they see every Monday Night on the USA Network, or worse yet who they pay to see at the movie theater.\u00a0 E-Wrestling is a writing game, a world in which you the writer can create somebody and something you don&#8217;t or perhaps even can&#8217;t see on television.\u00a0 That&#8217;s the beauty of this game, and why I find it so addictive as a writer.<\/p>\n<p>So when you&#8217;re constructing your wrestler&#8217;s personality, consider what his\/her gimmick is going to be, or in some cases, what his\/her story is about before you go filling out an application.\u00a0 Now, obviously your wrestler might have character traits similar to real wrestlers or celebrities, but do everything in your power to avoid simply basing your character off someone who already exists.\u00a0 Try and think of something new, and go from there.\u00a0 At the most, you only want your wrestler &#8220;loosely&#8221; based on someone else.\u00a0 If your wrestler is based on you, all the better!\u00a0 Of course unless you&#8217;re extremely boring and wouldn&#8217;t make for a good wrestling personality.\u00a0 To the best of your ability, try and invent a &#8220;fresh&#8221; character who brings a new dynamic to wrestling.<\/p>\n<p><strong>Characters and Plot Lines<br \/>\n<\/strong>Remember that your wrestler and your wrestler&#8217;s story go hand in hand, so construct a plot that makes sense to your wrestler&#8217;s self-identity and lifestyle.\u00a0 Another point for consideration is to make your wrestler as realistic as possible.\u00a0 Almost EVERYBODY in this game tries to make the &#8220;invincible wrestler&#8221; who cannot be defeated, blah blah blah.\u00a0 You&#8217;re going to lose eventually, so why not add some &#8220;humanity&#8221; to your wrestler?\u00a0 The ironic part is that your so-called &#8220;weaknesses&#8221; can end up becoming strengths in role-playing, if you choose to exploit them instead of hide them.<\/p>\n<p>Another question to consider when creating your plot is, &#8220;How many characters are you going to include?&#8221;\u00a0 This is crucial to how interesting your story will end up being in the long run.\u00a0 Adding addition characters like a manager, a family member, a friend, etc. can actually strengthen your story dynamic and improve it&#8217;s overall quality.\u00a0 Some of you are just fine at writing about your wrestler, but others of you would do well to consider adding some more personalities to the mix.\u00a0 The biggest advantage to doing this &#8211; story conflict.\u00a0 Nothing propels your storyline forward like some good ole fashioned conflict.\u00a0 It&#8217;s what makes any story interesting to read.\u00a0 For those of you that have been reading my role-plays, you know I have three main characters, and I must admit, it makes role-plays so much easier to write.<\/p>\n<p>So consider then what your characters do in your story, what purpose they serve, and then forge ahead by having them interact in such a way that produces intriguing dialogue and significant action.\u00a0 Then you&#8217;ll have a story people will want to read.\u00a0 As a writer, I always find a great deal of satisfaction in knowing someone else is enjoying my story.<\/p>\n<p><strong>Writing Style<br \/>\n<\/strong>Okay&#8230; so you&#8217;ve got your character(s) and plot line figured out, now it&#8217;s time to take the cyber ink to e-paper.\u00a0 The next thing for consideration is how do you want to deliver your story?\u00a0 The beauty of e-wrestling is that it&#8217;s a writing genre of its own.\u00a0 You can combine writing styles, switch writing styles, experiment with writing styles, it&#8217;s open ended in so many ways.\u00a0 So you need to decide how you&#8217;re going to write up your role-play &#8211; first person narrative, third person omniscient, simple monologue, etc.\u00a0 Remember, you don&#8217;t have to lock yourself down into any one approach, you can always change things up if you want to.\u00a0 However, sometimes it&#8217;s best to pick a writing style and stick with it, depending on how comfortable you are with it, and how well it works for you.<\/p>\n<p>There are two writing elements that can make or break your story &#8211; dialogue and descriptive prose.\u00a0 It&#8217;s not easy to perfect either one of these elements, but if you can become good in both areas, you will consistently deliver quality role-plays that will be tough to beat.<\/p>\n<p><span style=\"text-decoration: underline;\">Dialogue\u00a0&#8211;<\/span> The most telling, and purest insight into your character(s) is what he\/she says.\u00a0 Dialogue is a tool that packs way more literary punch than descriptive prose.\u00a0 Especially in this format where role-plays are constructed like movie scripts, with special attention paid to what characters say.\u00a0 So pay attention to what your wrestler says, because it says a great deal about him\/her.\u00a0 If you say dumb things, it leaves you open for attack.\u00a0 But if your words become strategically spoken, it can greatly improve the strength of your character(s), and leave your opponent with little to burn you with.\u00a0 One of the biggest mistakes is trying to make your wrestler say too much.\u00a0 I&#8217;m not talking about trash talk here, although the same principle may apply.\u00a0 Don&#8217;t feel your character has to say lots, just for the sake of talking.\u00a0 And don&#8217;t waste a word when they do speak.\u00a0 Words are powerful.<\/p>\n<p>D<span style=\"text-decoration: underline;\">escriptive Prose\u00a0<\/span>&#8211; The more narrative side of role-playing.\u00a0 There&#8217;s something captivating about reading words that flow together and paint vivid images in one&#8217;s mind.\u00a0 Prose is a great tool to help tell your story.\u00a0 By describing people, events, things, you create a more well-rounded picture of what is happening.\u00a0 The story will feel more complete if you &#8220;fill in the blanks&#8221; for the reader in regards to the setting and atmosphere.\u00a0 However, prose is also a tool that can be abused when it&#8217;s reduced to pointless filler to add length to your role-play.\u00a0 There is a point at which description goes overboard, and the reader grows restless or even disinterested.\u00a0 Much like dialogue, try and strip your descriptive writing down to its bare bones.\u00a0 Find out what you don&#8217;t need, and get rid of it.\u00a0 A shorter more concise role-play flows better than a long drawn out one.<\/p>\n<p>Other creative elements for consideration are things like flashbacks, dream sequences, out of body experiences, hallucinations, monologues inside the mind, etc.\u00a0 Don&#8217;t be afraid to try new things, but steer clear of that which seems predictable, clich\u00e9d, or just plain cheesy.<\/p>\n<p><strong>Promo Cutting<\/strong><br \/>\nThis style of trash talk is most popular among e-wrestlers, probably because it&#8217;s the easiest.\u00a0 I have often taken this approach in addressing my opponents, however, it&#8217;s important to remember that it is one of many different styles.\u00a0 The important thing to remember about trash talking is that if you don&#8217;t do it right, it can come back to bite you!\u00a0 Delivery is key to succeeding in the battle of words.\u00a0 There&#8217;s a few systems of delivery that can put your opponent(s) in his\/her place &#8211; logic\/rationality rant, mockery\/parody, analogies\/examples, strategic sarcasm, and simple name calling.<\/p>\n<p><span style=\"text-decoration: underline;\">Logic\/Rationality Rant\u00a0&#8211;<\/span> This approach says &#8220;take a look at the facts&#8221; and then draws simple conclusions.\u00a0 Often these rants draw off past events (usually stupid things the opponent(s) did, matches they lost, dumb things they said), and end by stating the logical outcome.\u00a0 If left dry they can become extremely boring, but if humor is added (for instance witty comments tossed in the mix) then it can quickly become a verbal beat down that your opponent(s) will struggle to get up from.<\/p>\n<p><span style=\"text-decoration: underline;\">Mockery\/Parody\u00a0&#8211;<\/span> Often taking the shape of a skit, this style seeks to find humor in exploiting the character traits and behavior of your opponent(s).\u00a0 If executed properly, this approach can deal the &#8220;death blow&#8221; to whoever you&#8217;re facing.\u00a0 However, if it fails, your wrestler ends up looking extremely stupid, and you leave yourself open for a verbal thrashing.\u00a0 Be careful with this one.<\/p>\n<p><span style=\"text-decoration: underline;\">Analogies\/Examples\u00a0&#8211;<\/span> Being able to compare your opponent(s) to something can sting him\/her really good if it accurately resembles reality.\u00a0 Drawing on stories, fairy tales, myths, and other things of this sort can add significant weight to your argument.\u00a0 But don&#8217;t try and overdo it, because your examples may quickly become convoluted and confusing.\u00a0 If that happens, you&#8217;ve taken a step backwards.<\/p>\n<p><span style=\"text-decoration: underline;\">Strategic Sarcasm\u00a0&#8211;<\/span> Let&#8217;s face it we all love sarcasm when it&#8217;s used properly.\u00a0 That&#8217;s why I call this &#8216;strategic&#8217; sarcasm, because pointless sarcasm gets you nowhere.\u00a0 It can be really funny when used at the right moment, but too much is not a good thing.\u00a0 Use this tactic sparingly.<\/p>\n<p><span style=\"text-decoration: underline;\">Simple Name Calling\u00a0&#8211;<\/span> Can become redundant very quickly.\u00a0 If your rant turns into nothing but tossing out expletives and profanity, there&#8217;s an immediate problem.\u00a0 The only time name calling works is when you&#8217;re trying to pack that extra punch into a line or phrase for emphasis.\u00a0 I recommend you try and stay away from this one as much as possible, with the exception of bringing in a couple words here and there as exclamation marks.<\/p>\n<p><strong>IMPORTANT NOTE:<\/strong> Match relevance doesn&#8217;t need to be executed in the form of an on air promo.\u00a0 In fact, if you can figure out a way to incorporate it into the rest of your role-play, you can create an exceptional feeling of fluidity that will be near impossible to match.\u00a0 This is an area I am exploring and trying to improve right now in my role-playing style, because I very much drift towards a promo style of trash talking.\u00a0 This integrated style is a tough one to master, but if you can achieve it, you belong to a very elite crowd indeed.<\/p>\n<p><strong>On Winning &amp; Losing<\/strong><br \/>\nA short note about wins and losses.\u00a0 Both are part of the game.\u00a0 You will win, and you will lose.\u00a0 Everyone likes to win, and for some, that&#8217;s the whole point of the game.\u00a0 There are some of us though who try not to take the game so seriously, and just want to have fun.\u00a0 I find myself in this second category as my e-wrestling career begins to wind down.\u00a0 Remember that ultimately the result of your match is the opinion of one person, or small group of people.\u00a0 It doesn&#8217;t mean you&#8217;re not a good role-player, or that you suck and are a failure.\u00a0 Anyone can lose any given week, which also means anyone can win any given week too.\u00a0 There is always more to be gained (from a story perspective at least) from a loss than a win.\u00a0 So if you lose, build off of it.\u00a0 Incorporate it somehow into your character development.\u00a0 Losses can lead to some of the biggest &#8216;bounce-back&#8217; wins if utilized properly.\u00a0 Try not to let your wrestler&#8217;s story or persona depend solely on winning, because that can leave you stuck if you can&#8217;t deliver week after week.<\/p>\n<p><strong>Conclusion<\/strong><br \/>\nFor those of you who really want to become solid role-players, the above will get you started.\u00a0 I try to the best of my ability to employ what I&#8217;ve written in this column into my own role-plays.\u00a0 Some days I write great role-plays that I am pleased with, other days I struggle to find the groove.\u00a0 Anything involving writing takes time, and don&#8217;t be afraid to have others critique what you&#8217;ve written.\u00a0 What I&#8217;ve discovered over the years is that the right critic can nudge you forward in great ways that can help you become a very good writer.\u00a0 And that in and of itself will make this game that much more fun to play.<\/p>\n<p>Although I don&#8217;t have a lot of time, if any of you are looking for a &#8220;coach&#8221; I&#8217;d be happy to help you out when I am available\u00a0 I&#8217;m sure there are plenty of other guys in SCW that would be willing to share their thoughts as well.\u00a0 Oleksa is a great person to ask to critique your role-plays, and give you tips.\u00a0 Other people to talk to would be Adam Allocco, Greg Cherry, and Chad Evans.\u00a0 These guys are fairly good judges of character.<\/p>\n<p>Mark &lt;&gt;&lt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note:\u00a0This guide was written by Mark, the handler of Baron Scythe, who top achieve\u00a0was SCW World Champion. This article was written in 2006.\u00a0 If you&#8217;re reading this it means you&#8217;re either genuinely interested in the topic, or don&#8217;t have anything better to do with your time.\u00a0 It is the former group that I am writing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/posts\/180"}],"collection":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/comments?post=180"}],"version-history":[{"count":0,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/posts\/180\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/media?parent=180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/categories?post=180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/tags?post=180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}