{"id":184,"date":"2007-12-20T01:14:38","date_gmt":"2007-12-20T01:14:38","guid":{"rendered":"http:\/\/supremecw.com\/news\/?p=184"},"modified":"2007-12-20T01:14:38","modified_gmt":"2007-12-20T01:14:38","slug":"cynical-view-hateful-things-and-title-shots","status":"publish","type":"post","link":"https:\/\/www.supremecw.com\/news\/columns\/cynical-view-hateful-things-and-title-shots\/","title":{"rendered":"Cynical View &#8211; Hateful Things and Title Shots"},"content":{"rendered":"<p>It\u2019s been quite a long time since I sat here and ranted. However, I figured, it\u2019s been far too long since I\u2019ve last given a scathing list of things that piss me right off. I\u2019ve mainly come to this conclusion after reading the\u00a0roleplays\u00a0over the last few months and having people ask for title matches here and there. I realize people want titles and while this is a game, titles exist because they act as a method to show someone\u2019s ability. However, there still is a process of earning the title shots and I plan to outright point this out.<\/p>\n<p>But before I go into that, in the last couple of months, I\u2019ve been reading\u00a0roleplays\u00a0and hitting my head off the wall occasionally. Now, granted, that\u2019s not the best way to introduce this section, but it seems to me that people don\u2019t really realize what they are doing. Some people do such painfully simple mistakes that just make their\u00a0roleplays\u00a0torture at times. I\u2019ve said on countless times what I look for in\u00a0roleplays: Creativity, Match Relevance, Character Development and Effectiveness. While people often have a decent promo or storyline development, write their character well, they often get murdered on creativity and effectiveness.<\/p>\n<p>So before I move on.\u00a0I\u2019m going to define a few things.<\/p>\n<p><em>1) Creativity \u2013 This doesn\u2019t mean you have to come up with something new all the time. But look at Breakdown. I\u2019ve sometimes taken storyline ideas that people have done before and just made them my own or better or different enough to be something new. Take an idea and make it your own.<\/em><\/p>\n<p><em>2) Effectiveness \u2013 Do your words resonate? Do they actually leave a lasting impression? Does it just sound like the same thing? Does it add anything to the match? Does it feel like you\u2019re cookie-cuttering\u00a0your promo?<\/em><\/p>\n<p>DISCLAIMER: There are always exceptions. I will try to mention them. But just by blindly following this will not guarantee wins. It may help. It may do nothing. It all depends on circumstances and who you\u2019re facing and execution.<\/p>\n<p>So with that said\u2026here are the top five things that make me want to throw myself in front of a bus when I read\u00a0roleplays!<\/p>\n<p><strong>1) Interviews!<\/strong><\/p>\n<p>&#8211; I\u2019m still quite sad that I have to put this here\u2026but I\u2019ve seen so many\u00a0roleplays\u00a0with interviews that it really just ticks me off. Rarely have I seen an interview done well. There are exceptions as always. Sometimes a more realistic radio show can be done well. Sometimes people can do a more sinister method and it works. But nine times out of ten, it\u2019s just difficult to read. Most interviews turn into a cheap way to give a limited promo or a cheap way to give something new about your character. For everyone\u2019s sake, try to do it with an interview. It usually comes off much better and usually it can then be given the spotlight it deserves with the stresses you want to come through. Character wise, it also becomes much more difficult for something significant to turn into a passing comment or conversation.<\/p>\n<p><strong>2) Everyone knows a wrestler!<\/strong><\/p>\n<p>&#8211; Seriously. I know SCW is a big thing by the vibe we give off. But when you\u2019re brand new to the company or haven\u2019t established yourself as something big from somewhere else, who the hell is going to care about you? I\u2019ve seen far too many people have the situation where a fan runs up to them, they either get insulted or complimented before signing their autograph and running along. Since when did everyone know about wrestling? If that was the case, this fed would have six hundred people in it, because wrestling would be THAT cool and ratings would be through the roof. Obviously, wrestling has never been that way, so it doesn\u2019t work like that. It\u2019s just annoying when I see this overplayed out situation that often adds next to nothing to the character and just is a filler if anything at all. Also, please stay away from the autograph sessions. I\u2019ve seen far too many of them and rarely do they show me something new. If you\u2019re an asshole, you should be able to establish that other ways. If you\u2019re a fan\u00a0favourite, you should be able to establish that other ways.<\/p>\n<p><strong>3) Continuity!<\/strong><\/p>\n<p>&#8211; This one is just hilarious. I say that because it should be natural. Let me put it this way. If you\u2019re in a match and your partner or\u00a0stablemate\u00a0have you in their\u00a0roleplay, wouldn\u2019t your character have some knowledge of it? Sound like an easy question. But many people have messed up with this. I\u2019ve seen tag partners use each other in their\u00a0roleplays\u00a0and given clear messages in their\u00a0roleplay\u00a0that they didn\u2019t even know what happen. I say this because they mention the main event in their partner\u2019s\u00a0roleplay, but forget that they were actually there, despite it happening at some point in the seven days previous. Not only does this just scream of poor teamwork, but furthermore it just shows that you don\u2019t even know you\u2019re character. This is the same thing that happens with some people and Breakdown. One of the reasons shows are written is to give you something to build off of. I\u2019ve seen people completely forget that something happened on Breakdown. This should be obvious. If you\u2019re in a stable or tag team, at the very least skim your partner\u2019s\u00a0roleplays. If people want to use your character, ask them if they could PM you just to let you know what\u2019s going on so you can ensure that you know what happens so you don\u2019t look like an idiot in your\u00a0roleplay. Search the Breakdown results by your character\u2019s name to ensure you see everything with you involved. It takes five minutes. But it\u2019s worth it. It avoids you possibly losing a close match because you just didn\u2019t care.<\/p>\n<p><strong>4) Broken Records!<\/strong><\/p>\n<p>&#8211; People do this far more often than they intend to. And this one is obvious. Imagine reading Breakdown and ending up reading the same thing over and over and over again. Wouldn\u2019t it get boring? I try to prevent this by making things different by situation, context, etc. But people also should note this when they do their\u00a0roleplays. I\u2019ve read\u00a0roleplays\u00a0where in two months, I swear, I\u2019ve read the same\u00a0roleplay\u00a0or promo or\u00a0backstory\u00a0over and over again, week after week. I don\u2019t need to hear what you\u2019ve done in the past each week. I don\u2019t need to see you with the exact same people talking about the exact same thing each week. A lot of people have fallen into this trap. They can write it well, but the content is repetitive. They say the same thing over and over again, week after week. I can only hear it so many times before I don\u2019t care. It\u2019s one reason why one of my suggestions is to avoid talking about the past unless it\u2019s relevant. Think about what your\u00a0backstory\u00a0is and make sure it\u2019s relevant to the most recent things. Change up the secondary characters in your\u00a0roleplay. You don\u2019t always have to talk to the same five people. You don\u2019t always have to be in the same place. And you don\u2019t always have to talk about wrestling. And with your promos, re-read them after if you think you\u2019re in that trap. If you\u2019re in that trap, it\u2019s better to get to the point and end it, instead of trying to cover all of the bases. You\u2019re less likely to screw up here. Sometimes, less can be more. A five paragraph promo can be just as good, if not better than a twenty paragraph one. It also has a better chance of avoiding this problem.<\/p>\n<p><strong>5) The Endless Text Blocks<\/strong><\/p>\n<p>&#8211; This one really makes me hate my life. I say this because it\u2019s a basic no-no of writing. You don\u2019t have endless paragraphs. Use this basic grammar skill properly. Look at how I write promos on Breakdown. I break them up into paragraphs. Why? It makes it easier to read, but also, it avoids the problem of rambling. When I read a\u00a0roleplay, I read it as it is written. If I see a big text box, I read it like a big text box. I don\u2019t stop until it finishes. The problem is that it often gives the impression of rambling and it\u2019s much harder to establish an effective promo as such. Things get lost in it and fail to have their significance.<\/p>\n<p>All of these things seem minor. But all of them wear away at your work. If you\u2019re in a close match, these things often will knock you right out of the win. Try to avoid these things and you keep yourself in the running longer. You do these\u00a0things,\u00a0you\u2019re definitely going to end up with a much less\u00a0favourable\u00a0win\/loss record.<\/p>\n<p><strong>TITLE MATCHES:<\/strong><\/p>\n<p>Now, surprisingly, that\u2019s a good link to this concept. I\u2019ve had many people ask me about title matches and getting them. I\u2019ve had some people ask me in every MSN conversation I\u2019ve had with them. I\u2019ve had some people try to get into them by focusing on it in their\u00a0roleplays\u00a0and hope they\u2019ll force me to take the logical step and give them the match. The problem is that most of these people fall into the trap that since they\u2019ve been for a certain about of time, they deserve something. I\u2019ll put it this way. If you\u2019re with your girlfriend for six months, do you turn to her and say, \u201cSo when am I going to be able to get laid?\u201d I doubt most of you have the balls to do that. But what makes things so different.<\/p>\n<p>I tell people that I give the title shots to people who deserve it. The problem is that many people are struggling to reach that point. Most people have the ability to\u00a0roleplay\u00a0at the level. That\u2019s hardly an issue. I look at the talent in SCW and see many very solid\u00a0roleplayers\u00a0when they are motivated. But here\u2019s the equation when it comes to me granting someone a title shot of significant value:<\/p>\n<p><em>TALENT + RELIABILITY + OOC ATTITUDE = TITLE SHOT<\/em><\/p>\n<p>Seems simple.\u00a0Most people have the first one down, but the second one is actually, in my opinion, more important. It looks good on a fed to see people\u00a0roleplaying\u00a0early and often and regularly. I understand some people have\u00a0things that come up and prevent people from always\u00a0roleplaying\u00a0more than once every week or sometimes prevents\u00a0people to\u00a0roleplay\u00a0on certain weeks. However, if you can only\u00a0roleplay\u00a0once, why not\u00a0roleplay\u00a0a bit earlier out of respect? It at least opens up the idea that if you can\u00a0roleplay\u00a0again, you have the chance that your opponent may\u00a0roleplay\u00a0earlier as well and then you can actually build off that\u00a0roleplay. I also know that sometimes I have a 1 RP limit before pay per views and it may be smart strategy to wait until the last day. But why not\u00a0roleplay\u00a0earlier and then focus on your pay per view match?<\/p>\n<p>If I know you can\u00a0roleplay\u00a0each week, and\u00a0roleplay\u00a0early and give your opponent a chance to\u00a0roleplay\u00a0at their best and really propagate competition and even\u00a0roleplay\u00a0more than once, you\u2019ll definitely get a better opportunity to get the big shots, because I know you\u2019ll make the best out of the opportunity. And if you win when you\u2019re giving your opponents the best chances to compete, it just\u00a0make\u00a0you look better. I will give a great example. Josh Hudson received his title shot at Tactical Terror for these reasons. He never caused any OOC problems. He\u2019s proven that he can beat some solid\u00a0roleplayers. And best of all, most of his matches, he\u00a0roleplays\u00a0early and often at least twice, even against a no-show. He\u2019s a true champion in every sense of the word. When he got his shot, he\u00a0roleplayed\u00a0and made good on it and I knew he\u2019d take advantage of it. He\u2019s now the champion and he\u2019s done a great job with the title. There\u2019s no reason why other people can\u2019t follow his lead.<\/p>\n<p>Actions speak louder than words. If you can prove to me that I know you\u2019re going to take advantage of your shot and\u00a0roleplay\u00a0with respect, and be reliable, chances are you\u2019ll get that title shot earlier than later.\u00a0Even if you\u2019re unable to\u00a0roleplay\u00a0more than once, try and\u00a0roleplay\u00a0earlier.\u00a0I know people have tough schedules. But I also know many people get frustrated with people\u00a0roleplaying\u00a0later in the week on a regular basis. Try to find a few hours earlier in the\u00a0roleplay\u00a0week. Then you at least know you\u2019ve\u00a0roleplayed, don\u2019t need to worry about running out of time and you make me happy as well as I then know you\u2019ve\u00a0roleplayed\u00a0and don\u2019t have to worry as much about limited turnouts. And if I\u2019m happy, I traditionally am in a more giving mood.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been quite a long time since I sat here and ranted. However, I figured, it\u2019s been far too long since I\u2019ve last given a scathing list of things that piss me right off. I\u2019ve mainly come to this conclusion after reading the\u00a0roleplays\u00a0over the last few months and having people ask for title matches here [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3],"tags":[],"_links":{"self":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/posts\/184"}],"collection":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/comments?post=184"}],"version-history":[{"count":0,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/posts\/184\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/media?parent=184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/categories?post=184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.supremecw.com\/news\/wp-json\/wp\/v2\/tags?post=184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}